Monocular depth estimation has achieved strong open-domain generalization, yet reliable robotic deployment remains difficult in transparent, reflective, and specular environments, where depth sensors often produce missing or biased depth. Existing methods often handle such optical failures with scene-specific preprocessing, auxiliary modules, or post-hoc fine-tuning. While effective in constrained settings, these designs increase architectural redundancy and can over-specialize general geometry models to narrow optical scenarios. We revisit this problem as a localized failure mode within base-model training and identify sensor-induced supervision bias as a key bottleneck: models inherit sensor failure patterns from biased real-depth supervision in optically challenging regions. We then introduce OptiGeo, a bias-aware training framework that rehabilitates biased real supervision using a clean-geometry teacher and residual-trimmed alignment. We redefine transparency-targeted rendering as a compact source of clean optical geometry, rather than a large domain-specific fine-tuning set. With only a small targeted rendering set, OptiGeo learns the geometric structure of transparent objects and regions, correcting local geometry distortions that real sensors cannot reliably supervise. Despite only 30M parameters, OptiGeo outperforms substantially larger 300M-scale monocular models and billion-scale multi-view baselines on transparent-scene benchmarks, while remaining competitive on general zero-shot depth and boundary sharpness. Real-world navigation cases further validate its practicality as an efficient perception module in optically challenging scenes.
Real RGB-D supervision can look valid while still being wrong in transparent and reflective regions. Background leakage, missing object depth, and distorted specular measurements are absorbed as training labels, causing general monocular geometry models to inherit sensor failure patterns.
The failure is localized rather than a whole-image breakdown. Full-image results on ClearGrasp Real show that strong base geometry can already recover scene-level structure, while the remaining difficulty concentrates around optical regions.
| Method | Params | AbsRel ↓ | δ1.05 ↑ |
|---|---|---|---|
| DAv3-Large | 350M | 2.94 | 85.6 |
| VGGT | 1.2B | 1.98 | 91.9 |
| OptiGeo-Teacher | 940M | 1.46 | 94.6 |
Transparency-targeted data should not act as a large domain-specific fine-tuning set. Instead, a compact rendering set supplies clean local optical geometry for glassware, refractive boundaries, and occlusion structures that real sensors cannot reliably annotate.
OptiGeo pipeline. A clean-geometry teacher is trained only on synthetic supervision to avoid inheriting real sensor artifacts. For real images, residual-trimmed alignment calibrates the teacher to reliable sensor pixels and suppresses high-residual regions that often correspond to transparent or reflective failures. Corrected real labels and clean rendered samples then train a compact 30M student for efficient feed-forward inference.
Controlled ablations are trained on two subsets, ARKitScenes and Hypersim, using 8 NVIDIA H20 GPUs. Residual-trimmed real-label rehabilitation consistently improves transparent-scene accuracy, generalization, and boundary sharpness.
| Variant | AbsRel ↓ | RMSE ↓ | MAE ↓ | δ1 ↑ |
|---|---|---|---|---|
| Base | 0.0274 | 28.93 | 18.95 | 99.0 |
| + Refine | 0.0253 | 24.71 | 16.92 | 99.6 |
| + Trim + Refine | 0.0224 | 22.79 | 15.41 | 99.7 |
| τ | AbsRel ↓ | SiLog ↓ | RMSE ↓ | MAE ↓ | δ1 ↑ |
|---|---|---|---|---|---|
| 0 | 0.0253 | 3.5815 | 24.71 | 16.92 | 99.6 |
| 0.05 | 0.0251 | 3.5248 | 24.63 | 16.89 | 99.7 |
| 0.10 | 0.0224 | 3.1799 | 22.79 | 15.41 | 99.7 |
| 0.15 | 0.0272 | 3.7743 | 27.23 | 18.68 | 99.6 |
| 0.20 | 0.0254 | 3.4832 | 25.55 | 17.70 | 99.7 |
| 0.30 | 0.0251 | 3.5165 | 25.14 | 17.04 | 99.7 |
| Variant | AbsRel ↓ | δ1 ↑ |
|---|---|---|
| Base | 8.031 | 91.71 |
| + Refine | 7.951 | 91.76 |
| + Trim + Refine | 7.939 | 91.80 |
| Variant | iBims-1 | HAMMER | Mean |
|---|---|---|---|
| Base | 12.07 | 2.39 | 7.23 |
| + Refine | 13.77 | 2.98 | 8.37 |
| + Trim + Refine | 14.33 | 3.93 | 9.13 |
Targeted rendering supplies clean local optical geometry, recovering more complete transparent objects and sharper point-map structures.
Downstream perception. In real transparent and reflective scenes, OptiGeo recovers more coherent object and surrounding geometry, supporting embodied agents that must reason about glass doors, mirrors, transparent containers, and other visually deceptive obstacles.
@misc{liu2026optigeo,
title={OptiGeo: Efficient Monocular Geometry for Embodied Perception in Optically Challenging Scenes},
author={Muxin Liu and Tianbo Liu and Jing Xia and Xiaoyang Lyu and Xiaoshan Wu and Bo Wang and Peng Dai and Zhongrui Wang and Shaoshuai Shi and Xiaojuan Qi},
year={2026},
eprint={2608.29881},
archivePrefix={arXiv},
primaryClass={cs.CV},
url={https://arxiv.org/abs/2608.29881},
}